Friday, November 14, 2008

Runescape Stealing Creation Quest Guide

Please note this is a 'Safe' minigame. On the other hand, as all equipment you can carry is made during the game, you will drop all items when you die, and no gravestone will protect them. You can use the Protect Item prayer to retain one item as normal.

Introduction

At war in the Primordial Realm
The Wilderness is an awful place cursed by the suffering of the God Wars, and the awful slaughter and god-like powers that created it have left a scar upon RuneScape. Perhaps because of this it has become a site for strange phenomena where the boundaries between the worlds are thinner than usual.

One of these bizarre features is a portal to a plane composed solely of 'sacred clay', the stuff of creation itself. It is likely that, in the earliest times of the universe, the gods themselves fashioned their followers from this clay, not to mention all manner of beasts, rocks and plants. Living and unliving, all things were first formed from this strange substance.

A group of mystics have found this portal and stabilised it enough to secure a way through to that Primordial Realm, but they need bold adventurers to go forth and battle for it so that it can be properly imbued for their dubious purposes...

Location

Location of the mystics' camp
The mystics' camp can be found just south of the Bounty Hunter volcano, so a quick and easy way to get there is using the games necklace teleport.

Alternatively, you might enjoy a brisk walk through the lower reaches of the Wilderness from either Edgeville or Varrock.

In any case, it is possible to be attacked by revenants while crossing the Wilderness, so you should beware of the danger and pack any valuables safely in your bank before attempting the journey.

Requirements

There are no specific requirements to play Stealing Creation - regardless of your levels, you can help your team be victorious! Of course, because this is a skill- and combat-based minigame, having higher levels across a number of skills will be advantageous.

Note that you will earn combat experience for fighting other players, Thieving experience for pickpocketing, and half Magic experience for casting spells. Gathering clay, processing it, building barriers and so on will not earn you any experience.

Recommended Items

You cannot take any items into Stealing Creation, so there is no need to prepare any equipment.

Using Sacred Clay

The quickest and easiest way to begin playing Stealing Creation is to talk to the Head Mystic, who will explain how it works, following which you can simply jump into one of the fenced-off waiting areas to begin playing in a free-for-all match. While you are waiting, you'll see a small interface indicating how many combat and skill levels each team has.

If you are in a clan and wish to challenge another clan, you can do so using the larger waiting area. Whichever member of the clan enters this area first will be designated the clan leader and can issue challenges or offer alliances to other clan leaders in the area. If you are a clan leader, right-clicking on another leader will allow you to choose 'Challenge' or 'Ally'. To accept an alliance, right-click the person who has offered it and select 'Ally'. Up to three clans can be allied on each side.

After a short wait and assuming there are enough people to play, you will be transported to the Primordial Realm to begin the struggle.

Graph showing the types of clay available
When you arrive, you'll notice a number of tables and a couple of portals, as well as your team mates and a mystic. The tables are used to store sacred clay - which is the object of the game, after all - and you can take any items your team has dropped off from these if you're keen to get out there and start helping. If you're interested to know what sort of resources are available in your local area of the Primordial Realm, you can chat to your team's mystic, who will provide you with a graph showing how much of each type of clay is available.

When you're ready, you can click on one of the portals to get out there and cause some havoc (or gather clay, or make equipment, or steal your opponents' stuff, or...).

Your main objective is to gather clay, which you can either store in its raw form in your team's base (by using it on a table or sending it back with a familiar) or convert into useful equipment or weaponry using the kilns you can find in the area. There are a number of ways to gather the sacred clay, but to start with you will have to pick up clay fragments, so that you can then construct tools to harvest from other, better sources.

Because clay fragments are only ever class 1, you do not need any specific levels to collect it.


When you have some clay, you'll want to convert it into tools so that you can collect higher classes for better equipment. To do so, you will need to take the clay to a creation kiln. To use a kiln, simply click on it while you have some clay in your inventory. There are a small number of rules that control how clay can used at a kiln:
  • Class 1 clay can only be used to make class 1 items. Higher classes will make the highest level of equipment you are able to make, as long as the clay is good enough (e.g. class 3 clay can make up to class 3 items). class 5 clay will always make the highest class of equipment you are able to make.
  • Each class of equipment has a level requirement: class 1 can be used by anyone of any level; class 2 requires level 20 in the relevant skill (Mining for a pickaxe, Magic for mage robes, and so on); class 3 requires level 40; class 4 requires level 60; class 5 requires level 80.

The creation kiln interface
To choose an item to make, select the type of equipment you wish to make on the left (weapons, armour, equipment or potions), then the specific item from the list in the middle. The small box in the bottom right shows which types of clay you have in your inventory. The kiln will always try to use the best clay you have available, but you can select a lower class by clicking on it before choosing the item you wish to make.

Assuming you have the clay and an appropriate skill level to make the item with that clay, you will be rewarded with a new item in your inventory.

To begin with, it's probably a good idea to make equipment for gathering better clay, and possibly some barriers to protect resources from your enemy. There are four types of tool, each of which can be used on a specific type of clay resource:




Pickaxe
(Mining)

Hatchet
(Woodcutting)

Harpoon
(Fishing)

Butterfly net
(Hunter)


In addition to having the correct tool, you require the following levels to gather these resources depending on the quality of the clay:
  • Class 1 clay can be gathered by anyone
  • Class 2 clay requires level 20 in the relevant skill
  • Class 3 clay requires level 40 in the relevant skill
  • Class 4 clay requires level 60 in the relevant skill
  • Class 5 clay requires level 80 in the relevant skill

Sacred clay can also be made into weapons, armour, food and potions. To read more about the different types of weapons and armour available, click here.

The amount that food heals depends on the quality of the clay it is made from, as you might expect.
  • Class 1 food will heal 4 Hitpoints
  • Class 2 food will heal 8 Hitpoints
  • Class 3 food will heal 12 Hitpoints
  • Class 4 food will heal 16 Hitpoints
  • Class 5 food will heal 20 Hitpoints

In the same way, the number of doses of a potion is dictated by the quality of the clay, so a class one clay fragment will provide a single dose of a potion, while class 5 clay will supply you with a potion containing 5 doses.

Fighting with Clay

With all of your equipment ready or on its way, you should begin thinking about how to win the game. As stated earlier, the object of the game is to gather clay. Any clay you gather, as well as equipment constructed from it, can be stored in your base by clicking the central table, which will automatically distribute it to a selection of other tables. You can take items from these tables if you do not have the skill requirements to make them yourself, but this will reduce your individual score.

Securing Resources

In addition to collecting clay, your team will be scored according to how many of the resources you control. To control a resource, you must construct barriers around it, which can be made in a creation kiln. You need four barriers to control a resource, which require a Construction level to make and to place.

When you have erected barriers around a resource, only players from your own team will be able to access it, although enemy warriors can attack it to break down the walls. Conversely, you can repair the walls as your foes are attempting to destroy it. Higher class barriers can take more damage before they are destroyed.

Combat

Because there are no restrictions on combat in the Primordial Realm (other than the fact that you cannot attack members of your own team), many adventurers enjoy taking the battle more seriously by attacking their enemies as they gather resources, build items, and so on. This is also a good way of gathering clay, as any foes you defeat will drop all of their items (unless they have a Protect Item prayer active), which you can pick up and return to the tables in your base.

There are no level restrictions on combat: it is entirely possible for a level 138 combat monster to pick on a level 10 skiller! To read more about the awesome combat equipment you can wear and wield in Stealing Creation, click here.

Note that if you die, you will respawn either at your base or the nearest resource your team controls.

Pickpocketing

If direct combat isn't your thing, you'll be pleased to note that the strange atmosphere in the Primordial Realm dulls everyone's senses just enough that those with a more fluid concept of property rights can take advantage of. Although it may be obvious what you're doing, if you are careful and choose your targets wisely, you may be able to make a significant impact on your opponents' ability to gather or retain clay.

You need to have a Thieving level no less than 20 levels below your target's (so you'd need at least 79 to pick someone's pockets if they have level 99). To pickpocket from someone, right-click on them and select 'Pickpocket'. If you are successful and they have any items in their inventory, you will discover yourself to be a little heavier, and them a little lighter.

Fog Banks

Cunning and devious players may enjoy hiding and waiting to ambush their foes as they rush about gathering clay, pickpocketing from unsuspecting foes or chasing people down with a nasty scimitar. The fog banks found in the Primordial Realm are the ideal place to hide, as you become entirely invisible to everyone else while you are in them - you won't even show up on the minimap.

To hide in a fog bank, simply walk/run into it. Note that you cannot shoot, cast spells or summon familiars from within a fog bank.

Altars

In a frantic and fast-paced game like Stealing Creation, it's no surprise that you might need to top up your Prayer points as you go. If you are lucky enough to find yourself in a part of the Primordial Realm that features these altars, you'll discover that they not only restore your Prayer points, but also your run energy and Summoning points, all at once!

If you do not have access to an altar (either because there are none in your area or because they are blocked from you with barriers), you will have to suffice with the potions that can be made at the creation kilns.

Summoning Familiars

Even in the Primordial Realm you can create pouches to summon beasts made of the same clay as everything else. These automatons behave in much the same way as other Summoning familiars, in that they have a number of abilities and you can also make scrolls to activate their 'Clay Deposit' special move.

The clay familiars are a beast of burden (able to carry 1, 6, 12, 18 or 24 items, depending on the clay used to make the pouch) with a range of combat levels (25, 37, 58, 93 or 139, depending on quality) and will remain for the whole game unless they are slain. They can also use the 'Clay Deposit' special move to send clay or items in their inventory to your base.

Winning the Game

As you perform actions throughout Stealing Creation, you will see your score in the top-left of your screen increase. Almost everything you do while in the Primordial Realm will generate these points except taking items from the tables in your base, which will reduce your points. Your individual score is extremely important, as it is these points that determine which rewards you can purchase at the end of the game.

By increasing your score, you also increase your team's score, which is what wins you the game. At the end, when the teams' scores are compared, each member of the winning team will receive a 10% bonus to their individual scores.

Each game lasts 20 minutes, so you have all that time to gather clay and earn points: use it well!

You will earn or lose points for the following:

Gathering sacred clay 15 per class
Processing sacred clay 15 per class
Depositing sacred clay 15 per class
Depositing clay items 30 per class
Withdrawing items from your base Lose the points you would earn for depositing it
Combat 5 per Hitpoints damage done to enemy


Rewards

There are a number of rewards available to those who perform well in Stealing Creation, and it would be difficult to say that the mystics are ungrateful...

Volatile Tool

The volatile tool is a multi-purpose object that you can command to take a new shape. When you do so, it will randomly turn into one of the following: hatchet, butterfly net, hammer, harpoon, knife, needle or pickaxe. These can be used exactly as you would use a normal tool of their type, but provide an extra boost to any experience you earn by using them. The tool will stay in this shape for a certain number of uses before returning to its natural form.

You can transform the tool ten times, after which you will need to use more points to have it recharged.

Morphic Tool

The morphic tool is identical to the volatile tool except that you can choose which of the specific tools it will become. Just like the volatile tool, you will earn bonus experience for using it (which is slightly lower than the bonus from the volatile tool), although it will also return to its natural form after a certain number of uses.

The morphic tool can be transformed into a new shape ten times before you have to return to the mystics to have it recharged.

Sacred Clay Armour and Weapons

Sacred clay armour is a remarkable construction, the secret of which is known only to the most highly ranked of the mystics. In battle, it can be used to switch combat styles completely, not to mention the fact that it provides excellent combat bonuses.

To change the type of armour/weapon you are using, operate it in your worn inventory. All sacred clay armour you are wearing and any sacred clay weapon you are wielding will instantly change to that end of the combat triangle.

As with the other items made from sacred clay, sacred clay armour can be converted to another shape ten times before it has to be recharged. Unlike other items, it will not revert to a 'basic' shape at any time.

Melee Equipment Statistics

Item Levels
Required

Attack Bonuses
Defence Bonuses
Other
[Image: Stab] [Image: Slash] [Image: Crush] [Image: Magic] [Image: Range]
[Image: Stab] [Image: Slash] [Image: Crush] [Image: Magic] [Image: Range] [Image: Summoning]
[Image: Strength] [Image: Prayer]

[image]
Platebody
40 [Image: Defence] + 0 + 0 + 0 - 30 - 10
+ 82 + 80 + 72 - 6 + 80 + 40
+ 0 + 0
[image]
Platelegs
40 [Image: Defence] + 0 + 0 + 0 - 21 - 7
+ 51 + 49 + 47 - 4 + 49 + 15
+ 0 + 0
[image]
Helmet
40 [Image: Defence] + 0 + 0 + 0 - 6 - 2
+ 30 + 32 + 27 - 1 + 30 + 7
+ 0 + 0
[image]
Scimitar
40 [Image: Attack] + 7 + 45 - 2 + 0 + 0
+ 0 + 1 + 0 + 0 + 0 + 0
+ 44 + 0

Mage Equipment Statistics

Item Levels
Required

Attack Bonuses
Defence Bonuses
Other
[Image: Stab] [Image: Slash] [Image: Crush] [Image: Magic] [Image: Range]
[Image: Stab] [Image: Slash] [Image: Crush] [Image: Magic] [Image: Range] [Image: Summoning]
[Image: Strength] [Image: Prayer]

[image]
Robe top
40 [Image: Magic] + 0 + 0 + 0 + 20 + 0
+ 0 + 0 + 0 + 20 + 0 + 20
+ 0 + 0
[image]
Robe bottom
40 [Image: Magic] + 0 + 0 + 0 + 15 + 0
+ 0 + 0 + 0 + 15 + 0 + 15
+ 0 + 0
[image]
Hat
40 [Image: Magic] + 0 + 0 + 0 + 4 + 0
+ 0 + 0 + 0 + 4 + 0 + 4
+ 0 + 0
[image]
Staff
40 [Image: Magic] + 10 - 1 + 40 + 10 + 0
+ 2 + 3 + 1 + 10 + 0 + 0
+ 50 + 0

Ranger Equipment Statistics

Item Levels
Required

Attack Bonuses
Defence Bonuses
Other
[Image: Stab] [Image: Slash] [Image: Crush] [Image: Magic] [Image: Range]
[Image: Stab] [Image: Slash] [Image: Crush] [Image: Magic] [Image: Range] [Image: Summoning]
[Image: Strength] [Image: Prayer]

[image]
Leather body
40 [Image: Ranged] + 0 + 0 + 0 - 15 + 15
+ 40 + 32 + 45 + 20 + 40 + 40
+ 0 + 0
[image]
Chaps
40 [Image: Ranged] + 0 + 0 + 0 - 10 + 8
+ 22 + 16 + 24 + 8 + 22 + 15
+ 0 + 0
[image]
Coif
40 [Image: Ranged] + 0 + 0 + 0 - 1 + 2
+ 4 + 6 + 8 + 4 + 4 + 5
+ 0 + 0
[image]
Bow
40 [Image: Ranged] + 0 + 0 + 0 + 0 + 47
+ 0 + 0 + 0 + 0 + 0 + 0
+ 0 + 0

Wednesday, September 17, 2008

Summer's End Runescae Quest

Description: The Spirit Beast is threatening to tear its way into RuneScape, so Summer and her family need your help to stop it once and for all. You must once more venture into the Spirit Beast's Realm and, together with the elders, take on the Beast to save them (and possibly all of RuneScape).

Difficulty: Experienced

Length: Short

Requirements:
Levels:
23 Summoning
23 Woodcutting
35 Hunter
45 Mining
47 Firemaking
55 Prayer
High Hitpoints, Prayer and Woodcutting levels are recommended.
Must be able to evade and withstand attacks of a level 785 beast.

Quests:
Spirit of Summer

Items Needed: Ghostspeak amulet, Jennica's ring, a Blue charm pouch (of any kind), a Pickaxe (of any kind), a Hatchet (of any kind), a Spade, a Tinderbox, and Food (Monkfish or better).

Items recommended: Super energy potions (or access to the Oo'glog Spas), a Spotted/Spottier cape, Boots of lightness, Penance gloves, and a Games necklace.

Items acquired during the quest: 15 Cursed Willow Roots.

Quest Points: 1

Reward: 15k Firemaking XP, 10k Prayer XP, 5k Woodcutting XP, 5k Mining XP, 5k Hunter XP, 1.5k Summoning XP, the ability to wield Spirit Shields and an upgraded version of Jennica's Ring.

Start Point: Ruins north of Graveyard of Shadows (Wilderness).

To Start: Speak to Summer Bonde.

1. As you approach the ruins to start the quest, the ground will begin to shake. When you talk to Summer Bonde, she will insist that you go with her to the veil between the Spirit world and the Real world.

Note: Make sure you have your Ghostspeak amulet, Jennica's ring, a Blue charm pouch, and a Pickaxe with you.

Summer Bonde

2. Once you arrive at the veil, you will make the acquaintance of four spirits - Summer, Erik, Meranek and Jallek. The elders will explain to you that the link between the two worlds is weakening and that the Beast is trying to get through to the Real world. Erik will ask you to help defeat the Beast and tell you about a cave to the North, where they plan to attack it. It is up to you to lure the it towards the inner side of cave using souls from Spirit Pouches. Since the Beast will have learned from your previous encounter, it will not fall for the same thing again. You will have to find a new kind of Spirit.

Veil

3. Go back to the Real world and head towards the cave in level 33 Wilderness. Hit the cave entrance with your pickaxe (use its "Collapse"-option) in order to unblock the entrance in the Spirit world.

Cave Entrance

4. Enter the Spirit world and run north towards the Beast. This is the moment where you need to summon your blue charm spirit. Try to lure the Beast to the cave's entrance. When the Beast is close to the cave, enter the cave. The Beast will follow you and a cut scene will appear. Talk to Meranek to find out how to harm the Beast.

Meranek

5. Use your Games Necklace to teleport the Bounty Hunter area. Talk to the Banker and withdraw a Hatchet, a Tinderbox, a Spade, food and Energy potions. Armor and Weapons will be of no use, so do not take them with you. Once you have your items, head back to the cave in the Spirit world.

6. You must now cut 15 Cursed Willow logs from the Roots around the edges of the cave. Place the logs in 3 of the 5 empty pyres on the ground (5 logs per pyre) and light them with the Tinderbox. While you are trying to cut the roots, the Beast will attack with blows, which break into several more attacks when they hit the ground. These smaller attacks can deal up to 25 damage each. As soon as the ground rumbles (or as soon as you hear the shot) run to another root to evade the attacks. After all 3 pyres have been lit, the Beast will move further into the cave.

Note: Eat when you need to and replenish your run energy when it gets too low. Once each pyre has been lit, your progress will be saved and you may leave the cave to access a bank if necessary. Any unlit pyres with logs will be empty when you return. Therefore make sure you have the pyre(s) lit if you need to leave the cave to restock on food and energy potions. Any Cursed willow logs in your inventory will turn to normal Willow logs when you leave the Spirit world.

Roots

7. Head back to a bank in the real world by using your Games necklace. For the next part of the quest, you will need a Spade. It is also recommended that you restock on food and energy potions.

8. Make your way to the next section of the cave. In a cut scene, Jallek will inform you that the elders have succeeded in breaking through the shield protecting the Beast's chest. This shield held the energy the beast absorbed when devouring a soul. Withing the containment of this shield a creature called the Dark Core has come to life. Your next objective is to trap the Dark Core in the holes scattered around the floor. Move closer to the Beast to lure the Dark Core out of its containment. Once it is out, stand beside a hole and dig the hole out. Make sure the hole is empty when the Core comes to you, as the holes will refill quickly. Each time you trap the Dark Core, the beast will try to get it back. This is when Jallek will appear and hit the Beast with a mighty spell. After you have trapped the Dark Core in 3 holes, the Beast will move deeper into the cave.

Note: Do not stand too close to the Dark Core for too long, as it will hurt you every second. If you fail to trap the Core in one of the holes, then wait for it to pop out if the Beasts central cavity again. While trying to trap the Dark Core, the Beast will keep attacking with its blows.

Trapped Core

9. Again, you may leave the cave to restock on more supplies if necessary. You will take a LOT of damage in the final part of this quest, especially since you will be fighting in a confined area, without much space to dodge area, so be prepared!

10. Upon entering the final part of the cave, the Elders will be there and instruct you about what to do. When you are ready to start, they will all turn into different colored lights and fly towards the graves. Make note of AT LEAST TWO of the three colors and see where they go. The Beast will start charging an attack which will match one of the colors of the spirits. Run towards the grave with that same colored-spirit and 'Bless' it before the beast hits it with its blow. If you succeed, the attack will backlash and hurt the Beast. During the fight, the spirits may change graves, so make sure you are blessing the correct grave. Do not bless an empty grave, the beast will use this moment to drain your Hitpoints. In total, each of the three graves must have backlashed an attack at least once. The Beast will attack each grave in succession, so if you do everything correctly the first time, you only need to backlash three attacks.

Note: Recharge your Prayer when necessary on the altar in the cave. If you do not bless the grave before the Beast finishes charging its attack, it will shoot the charged attack, which breaks into several smaller attacks when it hits the ground. These smaller attacks can deal up to 30 damage each.

Elder Graves

11. After the three backlashed attacks, the Beast will die and Summer will appear by the altar. Speak to her and then to the Elders, who are at the entrance to this final part of the cave. They will thank you and ask you to meet them outside of the cave. Leave the cave and talk to the Elders again to receive your reward.

QUEST COMPLETED!

Tuesday, August 12, 2008

Yahoo News: Mechscape

See what Yahoo News has to say about the Mechscape game!

In other news, let's discuss which languages Mechscape will be in. I'm guessing English, German, and French - since of course, Jagex believe that the world has many German and French speaking people that don't know English, yet are still on the Internet. They're about 200 years backward in this thinking, since the most widely spoken language is Mandarin (Chinese), and many Mandarin speakers do not know English at all. That is a huge potential market for Mechscape, and Jagex are ignoring it.

Friday, August 8, 2008

Mechscape Help launched

Officially launched Mechscape Help website to cater to the gamers that'll play the Mechscape game (MMORPG) due to launch in March 2009. The fans have already begun trickling onto the website, and will continue to over the next few months.

Monday, July 7, 2008

Many Runescape guides for the price of one at Runescape Top

At first I was just impressed by the dragon at the top of Runescape Top Money Guide website, but then I bought the guide and I do not regret it. I am rich in Runescape, and I'm rich the game now. My friends respect me more, and so do my enemies.

Tuesday, July 1, 2008

Runescape Dragon Quest

It's hard to kill that stupid dragon on Crandor isn't it? I tried it like 6 years ago and died four times. Thank god now there's help for you to do this Runescape dragon quest once and for all.